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The Atari ST computer and the MIDI standard

Pioneers of digital music production What is MIDI and how does MIDI work? The MIDI standard (Musical Instrument Digital Interface / MIDI 1.0), published in 1983, is a method of data transmission used to control MIDI-compatible hardware. MIDI does not transmit sound; it transmits messages that control the operation of MIDI devices. MIDI data was …

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Miracle boy in Dragon land for Atari ST (2026)

A brand-new game announcement at The Computer Museum of Kallio in Helsinki! Premiering on July 4, 2026: Miracleboy in Dragon Land for the Atari ST! Further information: www.kalliontietokonemuseo.fi What is the Atari ST/STE When we talk about the Atari ST, we’re talking about one of the most important home computers of the late 1980s. Released …

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Zaxxon (Commodore 64)

 Zaxxon – a pioneer in 3D illusions Zaxxon is one of the early games that truly strives to create a three-dimensional effect on a two-dimensional screen. The Commodore 64 version of this classic carries with it both the ambition of the original arcade game and the limitations of the home computer era, making it an …

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I love 8-bit® takes the world by storm!

This article was published by The Computer Museum of Kallio, Helsinki, Finland (2026). The purpose of this article is to present historical computer culture and explore how it can be integrated into various environments to entertain people today in a world that is becoming increasingly complex. I love 8-bit® – The show that was created …

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1979-1980: The start of the home computing era

The Home Computer Revolution of 1979–1980 In the late 1970s, one of the most significant shifts in the history of information technology took place: computers moved from businesses and universities into the homes of ordinary people. The years 1979–1980 were pivotal in this transition. The computer was no longer just a tool for experts; it …

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I love 8-bit® in Kouvola city library 2025

In November 2025, the “I Love 8-bit” exhibition arrived on loan at the Kouvola City Library, bringing a piece of digital cultural history into the heart of the library environment. The two-week loan period offered library patrons a unique opportunity to explore retro games and early computers in a way that differed from the traditional …

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